Background
I studied Mechanical Engineering at Purdue through both a BS and MS, and spent a good chunk of that time in undergraduate research rather than only in coursework — building a low-cost computer-vision motion-capture rig to study basketball shooting biomechanics with Purdue Men's Basketball, then carrying that same instinct into a senior capstone: Artemis Shot-Sync, a wearable that reads a player's shot mechanics in real time.
That project is the clearest signal of where I want to take my career — sports equipment and athlete-performance technology, where mechanical design, sensor data, and human performance all have to work together. Alongside it, I've done the more traditional mechanical-engineering reps: manufacturability and DFM analysis, mechanism design, thermal and fluids testing, and embedded controls.
I'm currently a Mechanical Designer II at Ghafari Associates in Chicago, working on the design and engineering side of the built environment. The projects on this site are the ones that best show how I actually think as an engineer — particularly Shot-Sync and the biomechanics research, which sit closest to where I want to keep building: sports equipment and athlete-performance technology.
Outside of a job title, I care about the same thing on every project: can you actually measure whether the design decision was the right one, and can you explain clearly why it was — or wasn't.
At a glance
| Current role | Mechanical Designer II, Ghafari Associates — Chicago, IL |
| Education | MS, Mechanical Engineering — Purdue University, 2025 |
| BS, Mechanical Engineering — Purdue University, 2024 | |
| Research | Undergraduate biomechanics research, Purdue ME — motion capture & sensor systems |
| Focus | Product development for sports equipment & athlete performance technology |
| Also open to | Technical consulting & problem-solving-driven engineering roles |
Off the clock
GOLF · BASKETBALL · OUTSIDEMost weekends I'm either on a golf course or trying to be outside in general — golf is the one that's stuck the hardest, probably because it's the same mix of physics, feel, and marginal gains that pulled me into biomechanics research in the first place. Growing up around sports never really stopped for me, it just shifted from playing them to getting obsessed with the equipment and the mechanics behind it. Between that, pickup basketball, and any excuse to be outdoors — hiking, canoeing, finding the nearest body of water — that's most of my life outside of CAD.